Hello Developers! We’re excited to announce a beta for our revamped Asset Manager, a step towards empowering your Studio workflows for all things assets! We’ve revamped the entire backend and frontend to build a new asset management foundation, enabling better usability & scalability. We’re now launching a beta for the first set of features, and want your feedback as we build a more ...
Hello Creators! It’s been a while! Since our recap last year, a few things have changed. We’re expanding the scope of this post and excited to cover updates and fixes for both the 3D Importer and the new Asset Manager. Our goal is to continue to improve content workflows centered around how you create and use assets. We wanted to update you on the latest improvements, bug fixes, and other ...
Revamped Asset Manager (coming in a couple of months) These refinements will make Studio a more personalized and collaborative development experience with enhanced performance and stability. The modernized UI and improved tools make building faster, smoother, and more efficient, so you can focus on creating without disruption.
The legacy asset manager wasn’t built for the features that we want to offer (folders, advanced search, massive sets of assets and lots of inventories/groups).
Lasso is a powerful asset management suite for Roblox Studio. Store and preview frequently used audios, meshes, and images, and recall them at a moment’s notice.
Asset Manager There was one glitch about asset manager that annoyed me like 2 days ago. The left side of the asset manager with the search bar and the “Shared with Experience” had completely vanished. This glitch made me unable to see my group’s assets and I was stuck on the “My inventory” assets. This glitch happened after updating ...
Asset Manager is incredibly broken, it’s very frustrating as a Developer with daily goals and tasks to be met with such broken features. Both Asset Managers (Revamped) and (Current) are having their own issues.
Hello developers, We are excited to announce that drag and drop support has been added to the Asset Manager! It is now possible to drag your Models, Meshes, Packages, Images, and Audio assets from Asset Manager into the 3D Editor. This feature works in both the List and Grid views. Please let us know what you think. We welcome your comments and feedback! Thanks.
Local Asset Manager Quick Look Local Asset Manager is a file importing tool. It allows you to create temporary assets that you can use in your games. (Without uploading said files to Roblox’s servers.) Currently you can import: Images, Audio Files, Text Files and Roblox Model Files. You can also import Mesh Files and Video Files, however those files are not guaranteed to work as intended ...
1 Assets are stored in the APK file so there are no absolute path than your application can use. But, I would suggest to take a look at file:///android_asset. It might fits your needs. Here is a good example on how to display an Asset in a WebView.