Going to festivals comes with a set of expectations. Attendees typically undergo a series of tasks such as securing a place to stay for the weekend, getting through tedious traffic, navigating a ...
When marketers incorporate VR and AR into their campaigns, they can create immersive experiences that captivate audiences and ...
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Virtual and augmented reality technologies have been around for quite some time, but they have yet to take off like some would have expected. However, some companies like Apple are hedging their bets ...
“Gamification has been a mainstay of industrial training for years, but the application of artificial intelligence to new technologies such as AR, VR and XR will take that to the next level,” says ...
Graphics, augmented reality (AR) and games represent an amalgamation of visual computing, interactive design and immersive experience. By uniting advanced computer graphics with real-time data ...
By 2026, the global betting and gaming landscape will be more connected, data-driven, and consumer-focused than ever before.
Generation Z — those age 10 to 25 — are the most tech-savvy, web-oriented and connected group of consumers ever. They are increasingly driving consumer decisions and trends, and businesses are taking ...
Virtual reality is disrupting lots of industries, and marketing isn’t immune. Here’s what you need to know about VR marketing trends. Because of this, it shouldn’t come as a surprise that more brands ...
DUBLIN--(BUSINESS WIRE)--The "E-Learning Market - Global Outlook & Forecast 2024-2029" report has been added to ResearchAndMarkets.com's offering. The E-Learning Market was valued at USD 250 Billion ...